The hype was building, but the only way to know if this game could live up to such expectation would be to see it in person. For the last month, the game had been teased online, alluded to in magazines, and was advertised on television, radio, and even the Yamanote train line before a single screenshot had been shown to the public.
On a balmy summer morning in Tokyo, Japan, over three thousand people stood outside the Tokyo International Forum waiting for a glimpse of what was claimed to “set a new futuristic standard for gaming.” A piece of software that would outpace and outclass anything that had come before.